Gamification is the use of game-playing elements to make a game or non-game activity more interesting or engaging. In practice, this can look many different ways. Digital interventions may look and feel like a game to pass on knowledge or learning objectives to its users. In other interventions, both online and in-person, program designers may use features—such as rewards, challenges, or badges—to “gamify” an approach or activity.

March 21, 2022
2:00–3:00pm GMT
Join us March 21 for a webinar in which we will introduce viewers to some of the ways that gamification can be used as an SBC approach – and SBC approaches can be gamified. Expert presenters will introduce Springboard members to how they use SBC and gamification to promote behavior change.
Link to join https://us02web.zoom.us/j/85305045700?pwd=cU1SNE5zdCt3MENnRldCdm1udnp3UT09
Expert presenters include:
- Faith Gonsalves, Storytelling and Public Engagement Specialist, Quicksand
- Kathryn Bertram, Senior Program Officer, READY Project, Johns Hopkins Center for Communication Programs
- Natalia Cereser, Global Director of Program Design and Innovation
- Wendi Stein, International Programs Operations Manager, Population Media Center
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